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This week on Historically Thinking we continue our occasional series on games and history education. Following our conversation with Mark Carnes, we dig a little deeper into the philosophy of educational games with Kellian Adams. She’s the Founder and Mastermind of Green Door Labs, which creates “educational game design on demand!”
She and Al Zambone discuss why games are both composed of both arbitrary rules and reality, how that makes them a lot like life, and why Kellian hates, hates, hates the word “gamification.” (We promise never to use it in conversation, ever again. Honest.)
[Sorry for the delay in posting!]
For Further Reading